Friday, February 27, 2015

11th Week of Project

Last week I emailed the creator of the Oculus. As of now I have not received any response, so instead I want to talk about the use of console games. These are games that are played using a home console connected to the TV. With the release of the Xbox One and PS4 a few months ago, there has been some speculation as to what the capabilities these console have compared to the power of the Desktop. A desktop computer has always been the more powerful gaming option, whereas console had significantly less, but at a fraction of the cost. But now the current generation of console are bragging of the same capabilities as a computer, but at half the cost. Now there is debate that the Desktop computers are stronger, but there's no clear cut winner on who's better. The important part is that where Desktops are getting better slowly, consoled are making huge strides. It would not be wrong to say that soon consoles could catch or even pass Desktop gaming. All that will be revealed in the future. But for now, Here: http://gearnuke.com/pc-vs-consoles-ultimate-showdown/ is an article comparing the two ways to game. It's a little biased, but gets some good points across. Hopefully next week I will have an update on my emailed questions. Until then, go play some games.

Friday, February 20, 2015

10th Week of Project

Welcome back, this week is a big step in my project. I've emailed the company that created the Oculus Rift asking 5 questions. I wanted to know what they thought about the future of gaming, and how the Oculus would help further that progress. I asked the questions

1. Do you feel Oculus if the future of gaming?
2. Do you think Oculus will become a public device anyone can buy soon?
3. Do you think we will have even more realistic graphics for the Oculus and how soon?
4. What gaming innovations are you excited for?
5. How do you see the Oculus influencing other games in the future?

Hopefully I can give you an update on a response from the Oculus creator next week. Until then Think about how you would answer my questions, and what you would want in the future of gaming

Friday, February 13, 2015

9th Post of Project

Last week I talked about the difficult topic of Quantum computing. So this week I'm going to focus on a more simple topic. The straight up future of gaming. This topic may seem broad, but whats important is that the future is always moving forward. This week I want to talk about the gaming type of graphics. Graphics are an important part of gaming. It's how clear the game looks and can determine if a game looks realistic. Graphics are determined by the engine the game uses. And most new games use a newer or updated engine. Now graphics are a vital part of gaming. When a game has the best graphics it makes the scenery almost breathtaking and can really stun the player. So whats the future of graphics in gaming. Currently graphics have reached the point of using a 2GB graphics card. 30 years ago the top of the line card was 2KB. Over 30 years the increase is roughly 10 times greater. This is incredible. And with a 2GB card the graphics are near mind blowing. Imagine in 10 years, we could have graphics on par with real life. This is truly the future of graphics. Here: http://www.develop-online.net/tools-and-tech/the-future-of-game-graphics/0201807 is a great article on the future on graphics. And as always, I'll see you next week.

Friday, February 6, 2015

8th Post of Project

This week I'm going to move away from the idea of Virtual Reality and move to a more complicated topic known as Quantum Computing and Gaming. To understand this idea you first must understand how computers work. So the main idea you need to know is that all computers have tiny boxes or switches on the computer chips inside of them. The number of switches determine how powerful a computer is. The more power a computer has the more tasks the computer can complete. So the problem we're running into today is that these switches can only be so small and we can only have so many on a chip. What's the solution, Quantum Computing. This might sound complicated. But all it really means is tiny engineering of computers. How tiny? How about the size of atoms. By making these switches the size of atoms we can put an enormous amount on a chip. Making the power of the computer become beyond our comprehension. The issue with making these switches is that when something is the size of an atom that means we have to maneuver around the atoms that are already there and dealing with atoms is a lot different than anything else we have dealt with. Atoms don't really follow the laws of physics we know of and use every day. Imagine this, A switch in a computer has 2 options. On or Off. The problem atoms have is that atoms will hit both on and off at the same time, or none of the options, or one of the options an unlimited number of times. And since these atoms are so small, we don't know any of the options it will choose. This is the problem with Quantum computing. The possible solution to this is a certain type of bit. Bits are the on and off part of the switch. But a Quantum bit is a bit that doesn't have a set option. The bit can adjust itself. The problem is this bit will only work with an atom and not the base of all current computers. To utilize this idea of Quantum switches we would have to throw away everything we know of current computers. Since nothing would work the way we expect it to. However the benefits of this idea are unfathomable. When two atoms interact with each other and then move away, they maintain a bond of power, the likes we can't explain. This opens up an unlimited amount of possibilities with computers and in turn Gaming. Here is the video that I used for my information: http://www.techtimes.com/articles/21608/20141211/5-videos-show-future-gaming-draft.htm
Click on the Quantum Computing video and I'll see you all next week.